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The Oakdale Leader
    News Tuesday, May 1, 2007     

Ancient Game Develops Math Skills, Character

Several students in Vincent Eisman's fourth grade class at Fair Oaks play three advanced level games of Go. The larger the grid board, the more complex the game. The students have progressed rapidly in their level of playing ability. Dawn M. Henley/The Leader

A game that is approximately 3,000 years old is becoming newly popular with some students at Fair Oaks Elementary School. The ancient game called 'Go' is fairly simple to learn and has been introduced to the students by fourth grade teacher Vincent Eisman.

"This year I received a grant from the Oakdale Education Foundation to begin a Go project in my class," said Eisman. "I believe this game has tremendous potential for our students and possibly for our community. I had no idea the game would catch on as it has."

So far, Eisman has hosted two two-day tournaments for Fair Oaks fourth through sixth graders during lunchtime, with kids signing up on a paper posted outside his classroom door. In the first tournament there were 38 entrants from eight classes, and in the second, there were 42 kids from nine classes.

"It is my hope that some day there will be not only a FOGO (Fair Oaks Go Club), but also OGO (Oakdale Go Club)," he said.

Eisman said he wants to show a glimpse of the possibilities that exist for the youth of the community. He also confesses to being very zealous about the game.

"Initially, I began teaching Go to my students because, like chess, it develops mental discipline and concentration," explained Eisman. "Unlike chess, though, there is only one kind of piece and one kind of move (placing a stone on an empty intersection), making it much easier to learn.

"I knew that playing Go also utilizes a number of math skills and application of traditional values of courtesy and respect."

Go is purported to be wildly popular in Asia, much more popular than chess is here in the West. Eisman said that in Korea, it's actually possible to get a college degree in Go.

"In Japan the samurai used to play the game for mental focus and today Japanese businessmen actually use principles from the game to develop strategy for building business," said Eisman. "Many of the players who play today are scientists, mathematicians, computer programmers and engineers."

Go is played on an empty grid. The two players take turns placing black and white stones on the intersections, surrounding territory. The further into the game one goes, the greater the complexity of play. Eisman said the focus is on building oneself up rather than eliminating the opponent, as in chess. He said that the rules of the game are extremely simple, but mastering the strategy may take a lifetime.

Go also has a ranking system that enables players to measure their growth. Another benefit of the game is its handicap system, similar to that of golf. Players of different skills (a range of 18 levels) can play equally matched games, making it challenging and enjoyable for both of them.

"The game contributes to the development of mathematics skills, character development, and mental rigor," reported Eisman. "It contributes to character development because the game has an inherent etiquette code. Based on the traditional Japanese values of courtesy and respect, this code promotes respect for seniors and elders, expression of friendship before and after game play, and correct posture...

"Players always end their play by thanking each other for the game, usually initiated by the loser. It is funny, but the kids often take on a different personality when playing the game. Whereas you often hear accusations of cheating or expressions of disappointment when playing other games, when they play Go they're very supportive and tolerant of one another," he said.

Eisman explained that the game involves a lot of counting to assess territory. That constantly shifts, based on game play and how one's opponent responds. Players also use geometry skills as they consider shapes, area and perimeter. After the game, the players work together to count up a final score, using number sense, grouping, and multiplication.

On another level, at the beginning of the game, intuition and creativity are required; while later in the game, evaluative and analytical thinking are required.

Students like Fair Oaks fourth grader Jennifer Balderas are also teaching the game to other peers, and many of them are playing Go during recesses and lunchtime.

"When I heard about Go, at first, I thought it would be boring, but then I found out it wasn't. It was really fun and teaches you stuff about your opponent," said Balderas.

"Everything about the game in terms of its benefit to the user only increases as the player improves," added Eisman.

To learn how to play Go online, visit the website http://playgo.to/interactive/. Or, for freeware for download, play Go against your computer at http://www.smart-games.com/igowin.html.

The Oakdale Leader
122 South Third Avenue, Oakdale, CA 95361
(209) 847-3021
Copyright © 2007 The Oakdale Leader. All rights reserved.