Literature Terms –
McDaniel
1.
Plot
– sequence of events in a literary work.
somewhere
someone wanted but so
setting character(s) goal conflict solution
countryside
three pigs to build wolf hassles wolf gets
daytime houses the pigs hurt
island the professor a dinosaur dinosaurs
they
had
modern
day theme park
get loose
to leave island
1.
Exposition ~ author introduces
a.
character(s)
b.
setting (time and place)
c.
situation
d.
narrative hook (problem is introduced)
2.
Rising action ~ character struggles with the
problem
3.
Climax ~ greatest emotional point; turning point
4.
Falling action ~ closing events
5.
Resolution ~ final outcome
4. Flashback – going back in time to give
background information to
better understand characters or the present situation.
5. Mood –
emotional feeling influencing behavior or thoughts.
i.e. A dark,
stormy night with the power out evokes a suspenseful mood.
6. Tone –
manner of speaking or writing that shows a certain attitude on the part
of the speaker or writer.
author
is trying to communicate to the reader.
i.e. The theme of
with
genetics.
i.e. Her hair
was like golden strands of sunlight.
i.e. He was a
rock.
i.e. Cartoon
characters, your family car, or “Claude” the overhead projector!!!
i.e. The bacon sizzles. The bell bongs. Bang! Pop! Zoom!
i.e. This story
is as old as time! If you say that
one more time, I’ll explode!
14. Oxymoron – opposite or contradictory ideas
or terms that are
combined.
i.e.
thunderous silence, sweet sorrow, or respectable tabloid.
15. Irony – humorous or sarcastic expression
in which the intended
meaning is the
opposite.
i.e. The irony of calling a stupid plan “clever”. It’s ironic the firehouse burned!
16. Satire – using wit, humor, sarcasm,
irony, etc., to make fun of, expose,
or attack human
behavior such as vices (serious moral failures,
corruption,
wickedness) or one’s foolishness.
i.e. Political cartoons!!!
17. Imagry – mental pictures created by
words.
i.e. The small calf
totters as its mother licks it vigorously.
18. Literal language – when words mean
exactly what they say.
i.e. An angry person
says, “Get lost!” So you’d actually go
somewhere and become lost!
19. Figurative language – when words are not
meant literally, or exactly
as the
dictionary definition would indicate.
i.e. “Get lost!” This simply means to go away!
*similes and metaphors are other examples
of figurative language.
20. Symbolism – when something represents
or stands for something else.
i.e.
A dove symbolizes peace. A door in the
wall can symbolize that there is always
a
way to overcome obstacles and problems in one’s life.
21.Conflict – struggle between opposing
forces (external and internal).
i.e. person verses
person physical,
mental, emotional, moral
“ “
nature
“ “
society
“ “
self
“ “
fate
22.
fiction – fake ; false
23.
non-fiction – not fake; not false;
true
24.
narrative – story
25.
reference –something that refers a reader to
another source of information
26.
biography – story of someone’s life written by
another
27.
autobiography – story of one’s own life
written by oneself
28.
short story – prose narrative (story) shorter
than a novel, usually dealing with few characters
29.
essay – short piece of writing on one subject,
giving writer’s personal point of view
30. novel – an invented prose narrative that is long and
complex. It deals with human experiences
usually through a sequence of events.
31.
novella – story with a compact and pointed plot;
shorter than a novel; less complexity than a novel.
32. composition – written piece of work
33. prose – speech or writing that is not poetry; ordinary
language
34. poetry – writing
having rhythm (and sometimes rhyme), usually in language that shows
more imagination and
feelings than ordinary speech
Point of View – refers
to how a story is narrated or the voice the author uses to tell a story.
*well-developed *one-dimensional
*many traits *only one or two traits
* believable
*complex
* personality and/or *character’s personality
attitude
changes changes very little.
as a result of
the action
1.
Protagonist - the central character on which
the action centers and with whom the reader sympathizes most.
2.
Antagonist - “to struggle against” (Greek) –
the character (or thing) that causes problems for and opposes the main
character.
Example:
In Moby Dick Captain Ahab is the protagonist. The antagonist
is the great white whale.
3.
Foil- a character who sets another
off by definite contrast.
Example: good cowboy/ bad cowboy
4.
Stock- or stereotype -
character type that is so familiar that they are predictable.
Example: absent-minded professor
villain with waxed mustache
Active- the
subject of the sentence performs the verb’s action.
ie: We knew the answer.
Passive- the
subject of the sentence receives the action of the
verb.
ie: The team has been eliminated.